Index

Here's the index of all the games on this page, for the ones who don't like to scroll.

UFHO

Unidentified Flying Hexagonal Object


UFHO is a unique turn-based multiplayer puzzle game that blends an original concept with addicting game mechanics and a bit of strategy. The goal is very simple: move around the maze and take as many gems as you can. The first to get 11 wins the match.
The rules are that you can move from room to room only if the respective doors are aligned, and to match doors you have to rotate the rooms. Of course it’s not that simple, because players must not only race for the gems like crazy, but they must counter every move of the other player.
In the struggle for a gem, if you’re too far you should always spend some moves to slow down the opponent, and some to move yourself. This way you can achieve big turn-arounds... and the results are really surprising in terms of strategy!
The rules may seem complex but they're really simple, actually. Whatch the video below to see them in action.

My role: Game designer, programmer.
  • Prototyped gameplay on paper
  • Programmed the game in Flash AS 2.0 and the multiplayer interaction with Smartfox Server, and made the community website
  • Created the graphics for the lobby and some minor graphics for the game and site
  • Helped in the launch of the game (making graphics for the UFO sightings joke on Youtube) and in mantaining the community

UFHO in images:
The game The website The lobby
UFHO video guide:

(show/hide)
UFHO local multiplayer version:

(show/hide)
UFHO on the web:
The site of the game (may go offline without notice)
Interview on the Smartfox Server site - (Cached version)
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Lost Boys

Cortex Command mod


A small graphical mod for the incredible game Cortex Command by Data Realms.

My role: Pixel artist.
  • Designed graphics
  • Tweaked the .ini files to create the custom actors
Lost Boys images:
Pixel art Pixel art Pixel art Pixel art Pixel art Pixel art
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Fly! Clyde!

White Cloud's Chronicles


Fly! Clyde! is a vertical shooter for the iPhone/iPod Touch. It's selling points are a wacky story and refined graphics.
It uses a blend of 2D backgrounds and 3D models. The 2D backgrounds are tiles that can be combined to obtain a lot of different maps. In fact the project also includes a level editor for the users, who can create maps and share them on the community. The maps can then be downloaded from the iPhone, and played.
Fly! Clyde! is still in development and has not yet been released on the App Store.

My role: Game designer and artist.
  • Designed the game
  • Provided the detail of the levels and their collocation in the story, also detailed the enemies in-game and their characteristics
  • Modeled vehicles in low poly 3D, painted textures, and painted modular tiles for the game's 2D scrolling terrain. I also created related graphics like the game's logo and our group's logo
  • Mantained the development blog and its graphical aspects
Fly! Clyde! in images:
Logo iPhone graphics Old layout
Fokker Flying enemies Land enemies Textures
Fly! Clyde! on the web:
The development blog
Logo animation (music by Francesco D'Andrea)
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Ship Ahoy!!

Wii Flash


Ship Ahoy!! is an game to be played on the Wii browser. Is is tailored for the Wii controls and uses the tilt and buttons of the Wii remote. It's a one-on-one battle between two ships, and it could be played by two players on the same screen (with two Wii remotes).
The players point at the screen with the remote, fire with - and + (depending on the flank) and steer by twisting the wiimote. They can distribute their sailors on three tasks with the D-pad: down for the cannons (improved fire rate), left for the sails (improved speed and steering), right for repairs (improved repair rate). The game also featured wind, so players who go against the wind slow down or can't move at all.

It has been featured on the Wiicade games site in the top games, then after their loss of data I never uploaded it again. It was a funny experiment but in the end I was really bothered by the Wii browser's technical limitations, and the lack of a player that goes beyond version 7.

My role: It was a solo project.
Ship Ahoy!! in images:
Title screen Controls The game
Ship Ahoy!! downloads:
Ship Ahoy!! source project
You can download the source code for Ship Ahoy!! to see how I did implement the Wiicade APIs.
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Road to 2089

Thesis project


Road to 2089 is a CMS about environment. It was conceived to be a companion for the short movie 2089: Hydroage, to raise awareness on the race for energy by the human beings.
In the game, the player is called to create cities and to provide them with energy. There's an array of different power sources, each one with its pros and cons.

My role: Game designer and artist.
  • Worked on the initial design
  • Created all the graphics in-game, from the tiles to the menus
  • Edited the presentation trailer
Road to 2089 in images:
2089 Hydroage 2089 Hydroage 2089 Hydroage 2089 Hydroage
Trailer for the game, in italian:

(show/hide)
Road to 2089 on the web:
The related short movie, 2089: Hydroage
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Minor games

Or demos, or such


Sometimes they just don't deserve the limelight.
Images:
Poker Efface Pizza Napule Paisà Volleyball
Click on the images to see title and description of the games.
Downloads:
Efface Pizza Napule Paisa
Download Efface (in desktop version) and Pizza Napule Paisà. Rollover to see the name of the downloads. (They require zip to open and a Flash player to be played)
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